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Equipment Guide

PPE

Helmets, gloves, and leathers are the last line of defense. The best welding in the world does not matter if you cannot see or your hands are fried.

HEAD & EYE PROTECTION

The arc emits intense UV that burns eyes and skin in seconds. The lens shade does the filtering; the helmet does the covering.

Task Minimum Shade Typical Comfort
TIG / GTAW (under 50 A)89–10
MIG / FCAW light1010–11
MIG / FCAW heavy1111–12
Stick / SMAW1011–13
Plasma cutting89–11
Grinding / chipping2–4Clear impact lens

Auto-Darkening

Darkens in a fraction of a millisecond when the arc strikes. Choose switching speed fast enough for your process — TIG needs the fastest.

Fixed Shade

Glass plate, no batteries, no sensors, never fails at the wrong moment. Still the standard in production stick and heavy MIG.

Safety Glasses Underneath

The helmet comes off, the glasses stay. Impact-rated lenses under the hood protect from spatter when you flip up.

Coverage

Neck flap, side windows, and throat protection matter — UV bounces off the work and finds every gap.

REFERENCE HELMETS

Helmet Role
3M Speedglas 9100Reference for clarity and auto-darkening speed
Lincoln Viking 33504C lens, big viewing area, great price-to-performance
ESAB Sentinel A50Color-adjustable lens for low-light TIG
Optrel Crystal 2.0Sharp optics, favorite of TIG welders

HAND PROTECTION

Gloves are a trade-off between heat protection and dexterity. Match the glove to the process — the wrong glove causes just as many bad welds as a burned hand.

Glove Process Trade-Off
Thin kidskin / goat TIGTIGMaximum feel for the filler rod; low heat rating
MIG / FCAW gauntletMIG, FCAWInsulated backs and cuffs; thicker — less feel, more protection
Stick weldingSMAWHeavy leather, cuff support; heat and impact protection
TIG/MIG stick gloves (Tillman 24L / 1418)Shop all-roundThe shop standard — MIG and stick workhorse

Never Wet Hands

Sweat or water on leather conducts electricity and steam-burns. Swap gloves when wet, and keep spares on the bench.

Patch, Don't Risk

A hole in the palm is a burn waiting. Patch leather gloves or retire them — a $15 glove is cheaper than a burned hand.

Heat Rating

Preheating and heavy plate radiate heat into the gloves. Use insulated TIG gloves and thick sidewall protection for hot work.

CLOTHING & COVERAGE

Spatter sticks, UV burns, and synthetics melt into skin. The rules are simple: natural fiber, covered skin, and nothing that traps a spark.

FR Jackets

Cotton or flame-resistant layers over the base shirt. Long sleeves, closed collar, and a fit that does not gap when you reach.

Leathers

Full leather jackets or bibs for heavy MIG, FCAW, and overhead work. Nothing beats leather where spatter rains down.

Caps & Balaclavas

A welding cap catches sparks off the head and scalp — and a balaclava covers the neck UV misses when you look down.

Never Synthetics

Polyester and nylon melt and bond to skin. Everything next to the arc must be cotton, wool, or rated FR fabric.

Sleeves & Arm Protectors

Leather sleeves cover the forearms for bench work where a jacket is too much. Keep the fabric out of the joint area.

Cuff & Pocket Rules

No cuffs that catch spatter, no open pockets facing up, and rolled sleeves are burns waiting to happen.

RESPIRATORY PROTECTION

Welding fume is a known hazard, and ventilation comes first. When ventilation cannot keep up — galvanized steel, stainless, confined spaces — the respirator becomes the control.

N95 Disposable

Filters coarse fume and dust. Not for heavy fume, galvanized, or prolonged exposure — the first rung, not the answer.

Half-Mask P100

Replaceable P100 cartridges filter the respirable fume fraction. Needs a fit test and clean shave at the seal.

PAPR

Powered air-purifying respirator blows filtered air under the hood — the professional standard for production and coated metals.

Supplied Air

Breathing air from a source — mandatory in confined spaces and where oxygen levels are a concern. Never shop air.

Respirators are regulated: selection, fit testing, and training follow your local authority (OSHA in the US). The filter class matters — P100/N100 for welding fume, not dust masks.

FOOT PROTECTION

Hot spatter lands on the floor, and heavy plate finds toes. The welding boot is the most under-rated PPE in the shop.

Boot Construction

Leather, above-ankle height, and a non-slip sole. All-leather construction so spatter does not melt through to the foot.

Steel / Composite Toe

Rated impact and compression protection for the inevitable dropped plate. Composite toes stay warm in winter.

Metatarsal Guards

Built-in or add-on guards protect the top of the foot — the area spatter and falling parts hit first when bending over the work.

The Pant Rule

Trousers go OVER the boot shaft, never tucked in. Tucked cuffs funnel sparks and spatter into the boot — one of the oldest burns in the trade.

HEARING PROTECTION

Grinding, plasma cutting, and heavy fab regularly exceed safe noise levels. Hearing damage is permanent — and entirely preventable.

Foam Plugs

Cheap, disposable, and effective when rolled and inserted correctly. The default for mixed tasks across the day.

Earmuffs

Quick to put on and off between tasks, and bands mount directly to hard hats. Check the NRR rating against your noise levels.

Electronic Protection

Amplifies voices and blocks harmful noise — lets you hear the crew and the machine while protecting your ears.

Know The Numbers

A grinding disc sits around 100 dB — safe exposure is minutes, not hours. If you must shout to talk, hearing protection is due.

SELECTION CHECKLIST

  • Optical clarity and true color reproduction in the lens
  • Switching speed and shade range (5–13)
  • Headgear comfort and weight for all-day wear
  • Glove dexterity vs heat protection trade-off
  • Coverage: neck flaps, side windows, and throat protection

BUILD THE KIT IN ORDER

01

Head & Eyes

Auto-darkening helmet with side coverage, plus impact-rated safety glasses underneath.

02

Hands

Process-matched gloves, with spares — TIG gloves for feel, gauntlets for MIG and stick.

03

Body

100% cotton or FR shirt, leather sleeves or jacket for heavy work, welding cap, boots over the pant leg.

04

Air & Ears

Ventilation first, then P100 or PAPR for fume; plugs or muffs for grinding and plasma noise.

STANDARDS & REGULATIONS

PPE is only PPE when it is rated. These are the marks that prove the gear does what the label claims.

Standard Covers Look For
ANSI Z87.1Eye and face protectionImpact rating on safety glasses and welding lenses
ANSI Z49.1Welding safety overallEye protection, ventilation, and PPE requirements for welding
ANSI Z89.1Head protectionHard hat rating when the job calls for head protection
ASTM F2413FootwearImpact and compression rating on welding boots
ASTM F1891 / NFPA 70EFR clothing / arc flashArc-rated jackets and clothing labels with a rating
NIOSH 42 CFR 84RespiratorsNIOSH approval (e.g. P100) on every respirator cartridge
OSHA 29 CFR 1910General PPE & weldingEmployer obligations — PPE selection, training, and enforcement

If the gear has no rating mark, it is not PPE — it is a costume. Buy rated, keep the labels, and replace anything that has taken real abuse.

HOW TO CHOOSE

The PPE decision starts with the process and its hazards — arc, heat, sparks, and fume — then builds the kit from the skin out.

START WITH THE APPLICATION

  • Process & hazards — TIG means intense UV at low current; stick and heavy MIG mean heat, spatter, and fume; plasma cutting and grinding add impact and noise.
  • Eye & face — lens shade follows the process: 8 for TIG under 50 A, 10 for light MIG and stick, 11–13 for heavy work. Auto-darkening helmets need switching speed fast enough for TIG, and safety glasses stay under the hood.
  • Hands — gloves are a trade-off between heat protection and dexterity. The wrong glove causes just as many bad welds as a burned hand.
  • Body coverage — leathers and natural-fiber clothing; UV bounces off the work and finds every gap, so neck flaps and side windows matter.
  • Respiratory — welding fume is a real exposure; match the respiratory protection to the fume level of the process and the workspace.
  • Feet, hearing & workplace rules — impact-rated boots for heavy parts, hearing protection for grinding and noisy shops, and check the applicable workplace requirements for the work you do.

DECISION FLOW

01Process & hazards
02Arc exposure → eye & face
03Heat & sparks → hands & body
04Respiratory exposure
05Feet & hearing
06Workplace requirements

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